NGPC Voxel Sprite Tool

← Tile Editor

Tools

Materials = palettes

Each material is one NGPC palette: index 0 transparent, 1 dark, 2 mid, 3 light. The renderer picks the shade from lighting. Max 16 (sprite palette bank).

Model

Y is up. The model's front faces +Z (bottom of the top-down slice). Rotation 0 looks at the front.

Animation frames

Each frame is a full voxel model. Sheet rows = frames, columns = rotations.

Slice editor

Left = tool, right-click = erase. Keys: [ ] change slice.

3D view

Pencil adds onto the clicked face (or the floor), Erase/Paint act on the clicked voxel. Right-drag or Shift-drag orbits, wheel zooms. Colors shown are the exact NGPC shades.

Sprite sheet (NGPC output)